Thursday, July 7, 2016

[Warp] Abilities

{Translocation Leap}
Purchase Cost
: 1 XP
AP Cost: 1 AP
Verve Cost: 1 Verve
Cooldown: 1 Turn. 

Description: You breach the Anima, instantaneously moving from one point to another. 
Effect:  You move 20ft (4 squares) in any direction. 
Duration: Instant. 
Range: Self
Save
: N/AArea: N/A 

Rank 2 (1XP): You may use Translocation Leap on a friendly target. 
Rank 3 (1XP): +2 Squares Range. .


{Warp Rush}
Purchase Cost
: 1XP
AP Cost: 1 AP
Verve Cost: 1 Verve
Cooldown:  1 Turn

Description: You making a rushing dash through the Anima in a straight line, disappearing and instantly appearing up to 30 feet away (6 squares). You cannot Warp Rush vertically, only horizontally. Immediately after exiting Warp Rush if you make a melee attack you deal bonus damage based on distance traveled. You may move through solid barriers, but if you materialize within a barrier, you are ejected to the closest squared and take 4d10 Damage. 
Effect: Teleport up to 6 squares in a straight line, deal +1 Damage with next melee attack for each square moved. 
Duration: Instant
Range:  6 squares. 
Save
: NoneArea: N/A 

Rank 2 (1XP): +1 Squares Range, Warp Rush never provokes Counter Attacks. 

Rank 3 (1XP): +1 Squares Range, Warp Rush's Cooldown becomes 0.


{Ricochet Shield}

Purchase Cost: 2 XP
AP Cost: 2 AP
Verve Cost: 2 Verve 
Cooldown:  1 Turn. 

Description: You create an invisible field of flickering warp fields around you, whenever an opponent makes a ranged projectile attack against you, it has a chance to be reverse and sent back at them. 
Effect:  10% Chance to reflect any ranged attack back at it's source using he same Miss Chance (source makes a new combat roll with their own dodge chance). 
Duration: 4 Turns. 
Range: Self
Save
: None. Area: Self.  

Rank 2 (2XP): +10% Chance to reflect ranged attacks. +2 Turns Duration. 

Rank 3 (2XP): +10% Chance to reflect ranged attacks. Area becomes Friendly Target, Range becomes 2 Squares.


{Warp Strike}

Purchase Cost: 2XP
AP Cost: 1 AP
Verve Cost:  2 Verve
Cooldown:  1 Turn. 

Description: You imbue your weapon with warp energies, causing it to create a tiny Warp Portal at the tip of your weapon, causing it to jump through the Anima immediately before striking their armor, and reappearing inside and, in the case of a melee weapon, which pulling back. This does not work with grenades. 
Effect:  Your next weapon attack ignores all DR. 
Duration: 1 Turn. 
Range: Self (weapon/ammo)
Save
: None. Area: Self. 

Rank 2 (2XP): +10% Crit Chance Melee. May sacrifice DR ignoring attack to have bullet "warp" in path gaining +20ft Range. 

Rank 3 (2XP): +10% Crit Chance Melee. May sacrifice DR ignoring attack to have bullet "warp" in path gaining +20ft Range. 

{Translocation Rift}

Purchase Cost: 3XP
AP Cost: 1 AP
Verve Cost: 2 Verve 
Cooldown: None. 

DescriptionYou create a temporary rift in the Anima in an adjacent square. Once you have created at least two rifts, in separate squares, anyone may instantly teleport between the locations of any rift you have made by entering its square. The rift's duration timer does not begin until the second rift is created. All rifts disappear when the first rift does. 
Effect: Creates a Translocational Rift in an adjacent square. 
Duration: 8 Turns. 
Range: Each rift may be up to 10 squares apart from another rift. 
Save
: None. Area: 1 Square. 

Rank 2 (3XP): +5 Squares Range, +2 Turns Duration. 

Rank 3 (3XP): When an enemy uses a rift you have created, they take 2d10 Damage after teleporting unless they make a Confidence Save.


{Debris Bombardment}

Purchase Cost: 3XP
AP Cost: 2 AP
Verve Cost:  3 Verve
Cooldown: 1 Turn. 

Description: You warp a large chunk of inanimate matter, such as debris, lose rock, metal, fallen logs or even a corpse into the air up to 4 squares above your target, causing it to drop onto and crush them. You may use this ability on unliving enemies such as robots and undead. 
Effect: Teleports up to 200 lbs of inanimate matter into the air, causing it to fall on your target dealing 1d4 damage per vertical square it falls. The matter (if an enemy) also takes 1d4 damage per vertical square it falls. 
Duration: Instant. 
Range:  12 Squares Total (Distance from you to Debris+ Distance From Debris to Target + Vertical Height)
Save
: Reflex (none for debris/inanimate enemy)Area: 1 square.  

Rank 2 (3XP): +3 Squares Range, +1 Square Maximum vertical height.

Rank 3 (3XP): +3 Squares Range, +1 Square Maximum vertical height.
Purchase Cost: 4XP
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