Body Armor: Basic, Advanced, Masterwork.
Light, Medium, Heavy.
Armor is a single slot, covering the whole body. Armor does not come in individual slots, but rather each set of armor has several Augment slots for different body parts: Head, Chest, Arms, Legs and Feet.
Armor provides DR and has Durability. Each time damage would be dealt to the wearer the armor absorbs some of the damage (amount equal to the DR the armor provides). When the Armor's Durability reaches 0, the armor no longer provides DR, but still grants other effects such as those from augment slots.
General Basic Armor (Light):
Total DR: 3. Durability: 15
General Basic Armor (Medium):
Total DR: 5. Durability: 25
General Basic Armor (Heavy).
Total DR: 7. Durability: 35
General Advanced Armor (Light):
Total DR: 5. Durability: 30
General Advanced Armor (Medium):
Total DR: 7. Durability: 42
General Advanced Armor (Heavy):
Total DR: 9 Durability: 54
General Masterwork Armor (Light):
General Masterwork Armor (Medium):
Total DR: 9. Durability: 63
General Masterwork Armor (Heavy):
Total DR: 11. Durability: 77
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+DR Augments
Basic: +.05 per slot. (Esok Boar Oil)
Advanced: +1 per slot. (Mithril Mesh Weave)
Masterwork: +1.5 per slot. (Adamantine Plating)
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+ Accuracy Augments (Helmet Only)
Basic: +2 (Adaptive Lenses)
Advanced: +4 (Threat Reactive Lenses)
Masterwork: +7 (Crystalline Computational Matrix)
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+ Magic Damage (Gloves/Helmet Only)*
Basic: +2 Spell Damage (Amina Crystal Powder Coating)
Advanced: +4 Spell Damage (Amina Crystal Shards)
Masterwork: +9 Spell Damage (Amina Crystal Studs)
*Amina Crystals only impart their magic amplification abilities when held or worn on the head).
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+Movement (Boots Only)
Basic: +5ft (Griffon Down Lining)
Advanced: +10ft (Hydra-aulic Venom Assist)
Masterwork: +20ft (Micro Jump Drives)
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Light, Medium, Heavy.
Armor is a single slot, covering the whole body. Armor does not come in individual slots, but rather each set of armor has several Augment slots for different body parts: Head, Chest, Arms, Legs and Feet.
Armor provides DR and has Durability. Each time damage would be dealt to the wearer the armor absorbs some of the damage (amount equal to the DR the armor provides). When the Armor's Durability reaches 0, the armor no longer provides DR, but still grants other effects such as those from augment slots.
General Basic Armor (Light):
Total DR: 3. Durability: 15
General Basic Armor (Medium):
Total DR: 5. Durability: 25
General Basic Armor (Heavy).
Total DR: 7. Durability: 35
General Advanced Armor (Light):
Total DR: 5. Durability: 30
General Advanced Armor (Medium):
Total DR: 7. Durability: 42
General Advanced Armor (Heavy):
Total DR: 9 Durability: 54
General Masterwork Armor (Light):
Total DR: 7. Durability: 49
General Masterwork Armor (Medium):
Total DR: 9. Durability: 63
General Masterwork Armor (Heavy):
Total DR: 11. Durability: 77
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+DR Augments
Basic: +.05 per slot. (Esok Boar Oil)
Advanced: +1 per slot. (Mithril Mesh Weave)
Masterwork: +1.5 per slot. (Adamantine Plating)
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+ Accuracy Augments (Helmet Only)
Basic: +2 (Adaptive Lenses)
Advanced: +4 (Threat Reactive Lenses)
Masterwork: +7 (Crystalline Computational Matrix)
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+ Magic Damage (Gloves/Helmet Only)*
Basic: +2 Spell Damage (Amina Crystal Powder Coating)
Advanced: +4 Spell Damage (Amina Crystal Shards)
Masterwork: +9 Spell Damage (Amina Crystal Studs)
*Amina Crystals only impart their magic amplification abilities when held or worn on the head).
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+Movement (Boots Only)
Basic: +5ft (Griffon Down Lining)
Advanced: +10ft (Hydra-aulic Venom Assist)
Masterwork: +20ft (Micro Jump Drives)
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