{Pressure Cannon}
Purchase Cost: 1XP
AP Cost: 1AP
Verve Cost: 1 VerveCooldown: 1 Turn.
Description: You launch a small bullet size object (a stone, etc. . .) at high velocity from your hand at an opponent, dealing damage. The type of material used has no effect.
Effect: Deals 2d6+2 physical damage.
Duration: Instant
Range: 40ft.
Save: AgilityArea: None.
Rank 2 (1XP): +1d6+1 Damage, +10 Ft Range.
Rank 3 (1XP): +1d6+1 Damage, +10 Ft Range.
{Fog Bank}Purchase Cost: 1 XP
AP Cost: 1 AP
Verve Cost: 1 Verve
Cooldown: 1 Turn
Description: You summon a bank of dense fog that obscures vision in the area.
Effect: +25% Dodge chance to all characters inside the fog, abilities which negate Blinded, negate this dodge chance to their targets. The fog is 10 ft tall.
Duration:4 Turns.
Range: 60 ft.
Save:None. Area: 6 Contiguous squares.
Rank 2 (1XP): +1 Turns, Improved Area: 9 Contiguous Squares.
Rank 3 (1XP): +1 Turns, Improved Area, 12 Contiguous Squares.
{Storm Shield}Purchase Cost: 2XP
AP Cost: 1AP
Verve Cost: 2 Verve
Cooldown: 1 Turn
Description: You cause static electricity to build up in an aura around you, dealing damage to adjacent enemies.
Effect: Deals 2d6 Electricity Damage to adjacent characters each turn.
Duration: 4 Turns
Range: Self
Save: ConfidenceArea: All adjacent squares.
Rank 2 (2XP): +1d6 Electricity Damage, +1 Turn.
Rank 3 (2XP): +1d6 Electricity Damage, +1 Turn.
{Windwalking}Purchase Cost: 2XP
AP Cost: 1AP
Verve Cost: 2 Verve
Cooldown: 1 Turn
Description:You summon powerful and precise winds allowing you to levitate and jump great heights.
Effect:You gain Levitation (5ft), +5% Dodge and +10 to Acrobatics Agility checks for the duration.
Duration: 6 Turns.
Range: Self.
Save: None. Area: None.
Rank 2 (1XP): +5ft Levitation, +5% Dodge, +5 Acrobatics Checks.
Rank 3 (1XP): +5ft Levitation, +5% Dodge, +5 Acrobatics Checks.
{Thunderclap}Purchase Cost: 2 XP
AP Cost: 2
Verve Cost: 3
Cooldown: 1 Turn.
Description:With a mighty clap you send out a sudden change in pressure, dealing damage to enemies in a wide cone and possibly Dazing them.
Effect: 3d6 Physical Damage, +25% Chance Dazed (Target loses 1 AP on next turn).
Duration: Instant
Range:Touch
Save:AgilityArea: 2x3 Cone
Rank 2 (2XP): Increased Size 3x4 Cone.
Rank 3 (2XP): +25% Chance Dazed.
VETERAN ABILITIES
{Gale Push}
Purchase Cost: 3 XP
AP Cost: 2 AP.
Verve Cost: 3 Verve.
Cooldown: 1 Turn.
Description:You summon hurricane level gust of wind, pushing a target in a chosen direction, and knocking them down.
Effect: Pushes an enemy of normal size 1d4+2 squares, if they would be pushed into a wall they take 2d6 Damage. 50% chance to Knocked Down the target.
Duration:Instant.
Range: 30 Ft.
Save: StrengthArea: 1 Square.
Rank 2 (3XP): +2 Squares push, +25% Knocked Down Chance.
Rank 3 (3XP): +2 Squares push, +25% Knocked Down Chance.
{Storm Bolt}Purchase Cost: 4XP
AP Cost: Variable
Verve Cost:4 Verve
Cooldown: 1 Turn.
Description: A powerful bolt of lightning springs from your fingertips, dealing damage to all opponents in a line.
Effect: 1d6+1 Lightning damage per AP Spent.
Duration:Instant
Range: Touch
Save:AgilityArea: 1x12
Rank 2 (4XP): -1 Verve Cost.
Rank 3 (4XP): -1 Verve Cost.
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Purchase Cost: 1XP
AP Cost: 1AP
Verve Cost: 1 VerveCooldown: 1 Turn.
Description: You launch a small bullet size object (a stone, etc. . .) at high velocity from your hand at an opponent, dealing damage. The type of material used has no effect.
Effect: Deals 2d6+2 physical damage.
Duration: Instant
Range: 40ft.
Save: AgilityArea: None.
Rank 2 (1XP): +1d6+1 Damage, +10 Ft Range.
Rank 3 (1XP): +1d6+1 Damage, +10 Ft Range.
{Fog Bank}Purchase Cost: 1 XP
AP Cost: 1 AP
Verve Cost: 1 Verve
Cooldown: 1 Turn
Description: You summon a bank of dense fog that obscures vision in the area.
Effect: +25% Dodge chance to all characters inside the fog, abilities which negate Blinded, negate this dodge chance to their targets. The fog is 10 ft tall.
Duration:4 Turns.
Range: 60 ft.
Save:None. Area: 6 Contiguous squares.
Rank 2 (1XP): +1 Turns, Improved Area: 9 Contiguous Squares.
Rank 3 (1XP): +1 Turns, Improved Area, 12 Contiguous Squares.
{Storm Shield}Purchase Cost: 2XP
AP Cost: 1AP
Verve Cost: 2 Verve
Cooldown: 1 Turn
Description: You cause static electricity to build up in an aura around you, dealing damage to adjacent enemies.
Effect: Deals 2d6 Electricity Damage to adjacent characters each turn.
Duration: 4 Turns
Range: Self
Save: ConfidenceArea: All adjacent squares.
Rank 2 (2XP): +1d6 Electricity Damage, +1 Turn.
Rank 3 (2XP): +1d6 Electricity Damage, +1 Turn.
{Windwalking}Purchase Cost: 2XP
AP Cost: 1AP
Verve Cost: 2 Verve
Cooldown: 1 Turn
Description:You summon powerful and precise winds allowing you to levitate and jump great heights.
Effect:You gain Levitation (5ft), +5% Dodge and +10 to Acrobatics Agility checks for the duration.
Duration: 6 Turns.
Range: Self.
Save: None. Area: None.
Rank 2 (1XP): +5ft Levitation, +5% Dodge, +5 Acrobatics Checks.
Rank 3 (1XP): +5ft Levitation, +5% Dodge, +5 Acrobatics Checks.
{Thunderclap}Purchase Cost: 2 XP
AP Cost: 2
Verve Cost: 3
Cooldown: 1 Turn.
Description:With a mighty clap you send out a sudden change in pressure, dealing damage to enemies in a wide cone and possibly Dazing them.
Effect: 3d6 Physical Damage, +25% Chance Dazed (Target loses 1 AP on next turn).
Duration: Instant
Range:Touch
Save:AgilityArea: 2x3 Cone
Rank 2 (2XP): Increased Size 3x4 Cone.
Rank 3 (2XP): +25% Chance Dazed.
VETERAN ABILITIES
{Gale Push}
Purchase Cost: 3 XP
AP Cost: 2 AP.
Verve Cost: 3 Verve.
Cooldown: 1 Turn.
Description:You summon hurricane level gust of wind, pushing a target in a chosen direction, and knocking them down.
Effect: Pushes an enemy of normal size 1d4+2 squares, if they would be pushed into a wall they take 2d6 Damage. 50% chance to Knocked Down the target.
Duration:Instant.
Range: 30 Ft.
Save: StrengthArea: 1 Square.
Rank 2 (3XP): +2 Squares push, +25% Knocked Down Chance.
Rank 3 (3XP): +2 Squares push, +25% Knocked Down Chance.
{Storm Bolt}Purchase Cost: 4XP
AP Cost: Variable
Verve Cost:4 Verve
Cooldown: 1 Turn.
Description: A powerful bolt of lightning springs from your fingertips, dealing damage to all opponents in a line.
Effect: 1d6+1 Lightning damage per AP Spent.
Duration:Instant
Range: Touch
Save:AgilityArea: 1x12
Rank 2 (4XP): -1 Verve Cost.
Rank 3 (4XP): -1 Verve Cost.
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