Monday, June 6, 2016

[Lithosphere] Abilities.


{Protective Protrusion}
Purchase Cost: 1XP
AP Cost: 1AP
Verve Cost: 1 Verve

Description: Causes a small, jutting wall of bedrock to erupt from the ground providing cover.
Effect: A 5ft wide, 5ft tall sheet of stone erupts from the ground, providing 40% cover for the duration. At the end of the duration the wall crumbles and collapses.
Duration: 6 Turns.
Range: Self. 
Save
: None.

Rank 2 (1 XP): +10% Cover Bonus, +2 Turns.
Rank 3 (1 XP): +10% Cover Bonus, +2 Turns.


{Classic Blast}
Purchase Cost: 1XP
AP Cost: 1AP
Verve Cost: 1 Verve

Description: Causes a blast of sharp rock fragments to spray from the ground dealing damage. 
Effect: 1d4+4 damage
Duration: Instant
Range: 20ft
Save
:AgilityArea: 1 Square

Rank 2 (1XP): +1d4 Damage. 
Rank 3 (1XP): Improved Area: 1x3 Cone.

{Epicenter Stomp}
Purchase Cost: 2XP
AP Cost: 2 AP
Verve Cost: 1 Verve/Rank

Description:By stomping the ground you channel lithmospheric anima into the ground, causing it to shake violently, knocking enemies from their feet. 
Effect: All characters within the area must make an Agility Save or are Knocked Down.
Duration: Instant.
Range: Centered on Self. 
Save
:Agility
Area: All Adjacent Squares.


Rank 2 (2XP): +10 Save Penalty.
Rank 3 (2XP): +10 Save Penalty. 

{Stone Skin}
Purchase Cost: 2XP
AP Cost: 1 AP
Verve Cost: 1 Verve/Level

Description: You summon hard stone from the ground to cover your vital areas, reinforcing your armor. 
Effect: +4 DR, +10% Critical Negation, -5 Movement. 
Duration: 6 Turns. 
Range: Self. 
Save
: None. 
Area: None.


Rank 2 (2XP): +2 DR, +5% Critical Negation, +2 Turns. 
Rank 3 (2XP): +2 DR, +5% Critical Negation, +2 Turns. 


{Igneous Grenades}
Purchase Cost: 2XP
AP Cost: 2 AP
Verve Cost: 2 Verve

Description: You charge a number of fist sized stones with lithmospheric energy, turning them into grenades.
Effect: Up to 3 fist sized stones become Basic Shrapnel Grenades (2d4+4 Physical Damage, -10% Dodge Chance, 3x3 Area, 15ft Range)
DurationGrenades maintain their charge for 24 hours. 
Range: Touch
Save
: None.
Area: None.


Rank 2 (2XP): +2 Grenades. 
Rank 3 (2XP): May make Magma Grenades instead (Napalm Grenades).  2d4+4 Heat Damage, -10% Dodge Chance, 3x3 Area, 15 ft Range, 50% DR Penetration. 

VETERAN ABILITIES


{Geodesic Barrier} 
Purchase Cost: 3XP
AP Cost: 2 AP
Verve Cost: 4 Verve

Description: A geodesic dome stone erupts from the ground encasing your target, protecting them from damage but leaving them unable to attack outside of it. 
Effect: A dome with 100HP and DR 4 encases the target. They cannot attack anyone outside the dome, and cannot be attacked inside of it unless it is destroyed. 
Duration: 4 Turns
Range: 20 Ft
Save
:Agility
Area: 1 Square


Rank 2 (3XP): +50 HP, +1 Turn. 
Rank 3 (3XP): +50 HP, +1 Turn. 


{Granite Strike}
Purchase Cost: 3XP
AP Cost: 2 AP
Verve Cost: 2 Verve

Description:A fist of stone thrusts out of the ground in front of the target, dealing damage and knocking the target backwards. 
Effect: 4d4+4 Damage, Knock Back 10 ft. 
Duration:Instant.
Range: 20 Ft.
Save
: Reflex.
Area: 1 square.

Rank 2 (3XP): +2 Damage, +5 ft Knock Back
Rank 3 (3XP): +2 Damage, +5 ft Knock Back.



{Tremorsense}
Purchase Cost:5XP
AP Cost: 1 AP
Verve Cost: 2 Verve

Description: You attune yourself to Lithospheric Energy, gaining the ability to sense movement through vibrations in the ground. 
Effect: As long as enemies are in contact with the ground (not Flying or Levitating), you ignore the effects of Blindness against them. All Lithosphere abilities that deal damage have a 10% chance to add 3 stacks of Bleeding (1 damage at the beginning their turn per stack, 3 Turns). 

Rank 2 (5XP): +10% Chance to apply Bleeding, +1 Stack. 
Rank 3 (5XP): +10% Chance to apply Bleeding, +1 Stack. 
{Stonemeld}
Purchase Cost
: 4 XP
AP Cost: 2 AP
Verve Cost: 4 Verve

Description:You meld your body and equipment into solid stone and ground, able to exist within it or pass through it. 
Effect: You may meld into the ground, becoming complete invisible to sight. You may move through the stone (including the ground) at half speed. While melded you cannot attack, or be attacked. 
Duration: 6 Turns. 
Range: Self.
Save
: None.
Area: Self.

Rank 2 (4XP): +4 Turns. Move at 3/4 speed. 
Rank 3 (4XP): +4 Turns. Move at full speed. 


{Terrafirma Elemental}
Purchase Cost: 4XP
AP Cost: 2 AP, 1 AP/Turn.
Verve Cost: 4 Verve

Description:You cause an earthen rough maul to form out of the ground which moves independently, propelled by a protrusion of the ground, independently attacking enemies as you command. 
Effect: A rough maul with the following stats can be directed to attack your enemies: 3d4+2 damage, 25% Miss Chance, 20% Critical Chance and x2 Critical Damage. It has movement of 20ft. Each turn, you must give up 1 AP to keep the elemental animated. The maul has 50 HP, and 4/DR. You may only have one Terrafirma Elemental active at a time. 
Duration: 6 Rounds. 
Range: Touch. 
Save
: None, Attack Roll. 
Area: Occupies 1 square.

Rank 2 (4XP): +2 Damage, +2 Turns, +1 Active Terrafirma Elemental (must pay all costs in addition).
Rank 3 (4XP): +2 Damage, +2 Turns. +1 Active Terrafirma Elemental (must pay all costs in addition).












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Rank 2
Rank 3 

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