{Increased HP}
Purchase Cost: 1XP
Description: You've become tougher. You are now able to shrug of and endure greater amounts of damage.
Effect: +10 HP Per Rank.
Rank 1 (1XP): +10 HP
Rank 2 (1XP): +10 HP
Rank 3 (2XP): +10 HP
Rank 4 (2XP): +10 HP
Rank 5 (3XP): +10 HP
Rank 6 (3XP): +10 HP
Rank 7 (4XP): +10 HP
Rank 8 (4XP): +10 HP
Rank 9 (5XP): +10 HP
Rank 10 (5XP): +10 HP
{Increased Attack Bonus}
Description: You've become more skilled and accurate when using weapons.
Effect: +3% Attack Bonus
Rank 1 (1XP): +3% Attack Bonus.
Rank 2 (1XP): +3% Attack Bonus.
Rank 3 (2XP): +3% Attack Bonus
Rank 4 (2XP): +3% Attack Bonus
Rank 5 (3XP): +3% Attack Bonus
Rank 6 (3XP): +3% Attack Bonus
Rank 7 (4XP): +3% Attack Bonus
Rank 8 (4XP): +3% Attack Bonus
Rank 9 (5XP): +3% Attack Bonus
Rank 10 (5XP): +3% Attack Bonus.
{Increased Dodge}
Description: You've become more skilled at avoiding attacks.
Effect: +3% Dodge Bonus.
Rank 1 (1XP): +3% Dodge Bonus
Rank 2 (1XP): +3% Dodge Bonus
Rank 3 (2XP): +3% Dodge Bonus
Rank 4 (2XP): +3% Dodge Bonus
Rank 5 (3XP): +3% Dodge Bonus
Rank 6 (3XP): +3% Dodge Bonus
Rank 7 (4XP): +3% Dodge Bonus
Rank 8 (4XP): +3% Dodge Bonus
Rank 9 (5XP): +3% Dodge Bonus
Rank 10 (5XP): +3% Dodge Bonus
{Increased Verve}
Description: You've developed greater personal power, you can now use more abilities.
Effect: +2 Verve
Rank 1 (1XP): +3 Verve
Rank 2 (1XP): +3 Verve
Rank 3 (2XP): +3 Verve
Rank 4 (2XP): +3 Verve
Rank 5 (3XP): +3 Verve
Rank 6 (3XP): +3 Verve
Rank 7 (4XP): +3 Verve
Rank 8 (4XP): +3 Verve
Rank 9 (5XP): +3 Verve
Rank 10 (5XP): +3 Verve
{Weapon Proficiency}
Description: You have trained in the use of a weapon class, you are now proficient in using this class of weapon as well as maintaining it and engaging in minor repairs.
Effect: You are able to use the selected Weapon Class without the x2 Miss Chance Penalty.
Rank 1 (1XP): You gain proficiency in a chosen Weapon Class.
Rank 2 (2XP): You gain proficiency in a chosen Weapon Class.
Rank 3 (3XP): You gain proficiency in a chosen Weapon Class.
Rank 4 (4XP): You gain proficiency in a chosen Weapon Class.
Rank 5 (5XP): You gain proficiency in a chosen Weapon Class.
Rank 6 (6XP): You gain proficiency in a chosen Weapon Class.
Rank 7 (7XP): You gain proficiency in a chosen Weapon Class.
Rank 8 (8XP): You gain proficiency in a chosen Weapon Class.
Rank 9 (9XP): You gain proficiency in a chosen Weapon Class.
Rank 10 (10XP): You gain proficiency in a chosen Weapon Class.
{Armor Proficiency}
Description: You have trained in the use of a heavier form of armor than you could otherwise wear.
Effect: Each Rank allows you to wear one classification of heavier armor.
Rank 1 (1XP): You can wear Light Armor.
Rank 2 (2XP): You can wear Medium Armor.
Rank 3 (4XP): You can wear Heavy Armor.
{Strength Training}
Description: You've grown stronger through the challenges of adventure.
Effect: Each Rank increases your Base Strength Score.
Rank 1 (1XP): +2 Strength.
Rank 2 (1XP): +2 Strength.
Rank 3 (1XP): +2 Strength.
Rank 4 (2XP): +2 Strength.
Rank 5 (2XP): +2 Strength.
Rank 6 (2XP): +2 Strength
Rank 7 (3XP): +2 Strength
Rank 8 (3XP): +2 Strength
Rank 9 (3XP): +2 Strength
Rank 10 (4XP): +2 Strength
{Agility Training}
Description: You've grown more agile through the challenges of adventure.
Effect: Each Rank increases your Base Agility Score.
Rank 1 (1XP): +2 Agility.
Rank 2 (1XP): +2 Agility.
Rank 3 (1XP): +2 Agility.
Rank 4 (2XP): +2 Agility.
Rank 5 (2XP): +2 Agility.
Rank 6 (2XP): +2 Agility.
Rank 7 (3XP): +2 Agility.
Rank 8 (3XP): +2 Agility.
Rank 9 (3XP): +2 Agility.
Rank 10 (4XP): +2 Agility.
{Insight Training}
Description: You've grown more insightful through the challenges of adventure.
Effect: Each Rank increases your Base Insight Score.
Rank 1 (1XP): +2 Insight.
Rank 2 (1XP): +2 Insight.
Rank 3 (1XP): +2 Insight.
Rank 4 (2XP): +2 Insight.
Rank 5 (2XP): +2 Insight.
Rank 6 (2XP): +2 Insight.
Rank 7 (3XP): +2 Insight.
Rank 8 (3XP): +2 Insight.
Rank 9 (3XP): +2 Insight.
Rank 10 (4XP): +2 Insight.
{Confidence Training}
Description: You've grown more confident through the challenges of adventure.
Effect: Each Rank increases your Base Confidence Score.
Rank 1 (1XP): +2 Confidence.
Rank 2 (1XP): +2 Confidence.
Rank 3 (1XP): +2 Confidence.
Rank 4 (2XP): +2 Confidence.
Rank 5 (2XP): +2 Confidence.
Rank 6 (2XP): +2 Confidence.
Rank 7 (3XP): +2 Confidence.
Rank 8 (3XP): +2 Confidence.
Rank 9 (3XP): +2 Confidence.
Rank 10 (4XP): +2 Confidence.
Purchase Cost:
AP Cost:
Verve Cost:
Description:
Effect:
Duration:
Range:
Save:
Rank 2
Rank 3
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Rank 8
Rank 9
Rank 10
Rank 1 (1XP):
Rank 2 (2XP):
Rank 3 (3XP):
Rank 4 (4XP):
Rank 5 (5XP):
Rank 6 (6XP):
Rank 7 (7XP):
Rank 8 (8XP):
Rank 9 (9XP):
Rank 10 (10XP):
{Counter Attack}
Purchase Cost: 2XP
AP Cost: 1
Verve Cost: None.
Description:You ready yourself to strike back with your Melee when attacked by a Melee Weapon.
Effect: The next time you are attacked, after the attack, you may make a counter attack as if it were your turn.
Duration: 1 Turn
Range: Self
Save: None, Attack Roll.
Rank 2 (2XP): You may spend an additional AP, and gain another Counter Attack.
Rank 3 (2XP): You may spend an additional AP, if you do, you make your Counter Attacks first.
Purchase Cost: 1XP
Description: You've become tougher. You are now able to shrug of and endure greater amounts of damage.
Effect: +10 HP Per Rank.
Rank 1 (1XP): +10 HP
Rank 2 (1XP): +10 HP
Rank 3 (2XP): +10 HP
Rank 4 (2XP): +10 HP
Rank 5 (3XP): +10 HP
Rank 6 (3XP): +10 HP
Rank 7 (4XP): +10 HP
Rank 8 (4XP): +10 HP
Rank 9 (5XP): +10 HP
Rank 10 (5XP): +10 HP
{Increased Attack Bonus}
Description: You've become more skilled and accurate when using weapons.
Effect: +3% Attack Bonus
Rank 1 (1XP): +3% Attack Bonus.
Rank 2 (1XP): +3% Attack Bonus.
Rank 3 (2XP): +3% Attack Bonus
Rank 4 (2XP): +3% Attack Bonus
Rank 5 (3XP): +3% Attack Bonus
Rank 6 (3XP): +3% Attack Bonus
Rank 7 (4XP): +3% Attack Bonus
Rank 8 (4XP): +3% Attack Bonus
Rank 9 (5XP): +3% Attack Bonus
Rank 10 (5XP): +3% Attack Bonus.
{Increased Dodge}
Description: You've become more skilled at avoiding attacks.
Effect: +3% Dodge Bonus.
Rank 1 (1XP): +3% Dodge Bonus
Rank 2 (1XP): +3% Dodge Bonus
Rank 3 (2XP): +3% Dodge Bonus
Rank 4 (2XP): +3% Dodge Bonus
Rank 5 (3XP): +3% Dodge Bonus
Rank 6 (3XP): +3% Dodge Bonus
Rank 7 (4XP): +3% Dodge Bonus
Rank 8 (4XP): +3% Dodge Bonus
Rank 9 (5XP): +3% Dodge Bonus
Rank 10 (5XP): +3% Dodge Bonus
{Increased Verve}
Description: You've developed greater personal power, you can now use more abilities.
Effect: +2 Verve
Rank 1 (1XP): +3 Verve
Rank 2 (1XP): +3 Verve
Rank 3 (2XP): +3 Verve
Rank 4 (2XP): +3 Verve
Rank 5 (3XP): +3 Verve
Rank 6 (3XP): +3 Verve
Rank 7 (4XP): +3 Verve
Rank 8 (4XP): +3 Verve
Rank 9 (5XP): +3 Verve
Rank 10 (5XP): +3 Verve
{Weapon Proficiency}
Description: You have trained in the use of a weapon class, you are now proficient in using this class of weapon as well as maintaining it and engaging in minor repairs.
Effect: You are able to use the selected Weapon Class without the x2 Miss Chance Penalty.
Rank 1 (1XP): You gain proficiency in a chosen Weapon Class.
Rank 2 (2XP): You gain proficiency in a chosen Weapon Class.
Rank 3 (3XP): You gain proficiency in a chosen Weapon Class.
Rank 4 (4XP): You gain proficiency in a chosen Weapon Class.
Rank 5 (5XP): You gain proficiency in a chosen Weapon Class.
Rank 6 (6XP): You gain proficiency in a chosen Weapon Class.
Rank 7 (7XP): You gain proficiency in a chosen Weapon Class.
Rank 8 (8XP): You gain proficiency in a chosen Weapon Class.
Rank 9 (9XP): You gain proficiency in a chosen Weapon Class.
Rank 10 (10XP): You gain proficiency in a chosen Weapon Class.
{Armor Proficiency}
Description: You have trained in the use of a heavier form of armor than you could otherwise wear.
Effect: Each Rank allows you to wear one classification of heavier armor.
Rank 1 (1XP): You can wear Light Armor.
Rank 2 (2XP): You can wear Medium Armor.
Rank 3 (4XP): You can wear Heavy Armor.
{Strength Training}
Description: You've grown stronger through the challenges of adventure.
Effect: Each Rank increases your Base Strength Score.
Rank 1 (1XP): +2 Strength.
Rank 2 (1XP): +2 Strength.
Rank 3 (1XP): +2 Strength.
Rank 4 (2XP): +2 Strength.
Rank 5 (2XP): +2 Strength.
Rank 6 (2XP): +2 Strength
Rank 7 (3XP): +2 Strength
Rank 8 (3XP): +2 Strength
Rank 9 (3XP): +2 Strength
Rank 10 (4XP): +2 Strength
{Agility Training}
Description: You've grown more agile through the challenges of adventure.
Effect: Each Rank increases your Base Agility Score.
Rank 1 (1XP): +2 Agility.
Rank 2 (1XP): +2 Agility.
Rank 3 (1XP): +2 Agility.
Rank 4 (2XP): +2 Agility.
Rank 5 (2XP): +2 Agility.
Rank 6 (2XP): +2 Agility.
Rank 7 (3XP): +2 Agility.
Rank 8 (3XP): +2 Agility.
Rank 9 (3XP): +2 Agility.
Rank 10 (4XP): +2 Agility.
{Insight Training}
Description: You've grown more insightful through the challenges of adventure.
Effect: Each Rank increases your Base Insight Score.
Rank 1 (1XP): +2 Insight.
Rank 2 (1XP): +2 Insight.
Rank 3 (1XP): +2 Insight.
Rank 4 (2XP): +2 Insight.
Rank 5 (2XP): +2 Insight.
Rank 6 (2XP): +2 Insight.
Rank 7 (3XP): +2 Insight.
Rank 8 (3XP): +2 Insight.
Rank 9 (3XP): +2 Insight.
Rank 10 (4XP): +2 Insight.
{Confidence Training}
Description: You've grown more confident through the challenges of adventure.
Effect: Each Rank increases your Base Confidence Score.
Rank 1 (1XP): +2 Confidence.
Rank 2 (1XP): +2 Confidence.
Rank 3 (1XP): +2 Confidence.
Rank 4 (2XP): +2 Confidence.
Rank 5 (2XP): +2 Confidence.
Rank 6 (2XP): +2 Confidence.
Rank 7 (3XP): +2 Confidence.
Rank 8 (3XP): +2 Confidence.
Rank 9 (3XP): +2 Confidence.
Rank 10 (4XP): +2 Confidence.
Purchase Cost:
AP Cost:
Verve Cost:
Description:
Effect:
Duration:
Range:
Save:
Rank 2
Rank 3
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Rank 8
Rank 9
Rank 10
Rank 1 (1XP):
Rank 2 (2XP):
Rank 3 (3XP):
Rank 4 (4XP):
Rank 5 (5XP):
Rank 6 (6XP):
Rank 7 (7XP):
Rank 8 (8XP):
Rank 9 (9XP):
Rank 10 (10XP):
{Counter Attack}
Purchase Cost: 2XP
AP Cost: 1
Verve Cost: None.
Description:You ready yourself to strike back with your Melee when attacked by a Melee Weapon.
Effect: The next time you are attacked, after the attack, you may make a counter attack as if it were your turn.
Duration: 1 Turn
Range: Self
Save: None, Attack Roll.
Rank 2 (2XP): You may spend an additional AP, and gain another Counter Attack.
Rank 3 (2XP): You may spend an additional AP, if you do, you make your Counter Attacks first.
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