Sunday, June 5, 2016

Hero Abilities

{Increased HP}
Purchase Cost: 1XP

Description: You've become tougher. You are now able to shrug of and endure greater amounts of damage.
Effect: +10 HP Per Rank.

Rank 1    (1XP):   +10 HP
Rank 2    (1XP):   +10 HP
Rank 3    (2XP):   +10 HP
Rank 4    (2XP):   +10 HP
Rank 5    (3XP):   +10 HP
Rank 6    (3XP):   +10 HP
Rank 7    (4XP):   +10 HP
Rank 8    (4XP):   +10 HP
Rank 9    (5XP):   +10 HP
Rank 10  (5XP):   +10 HP




{Increased Attack Bonus}
Description: You've become more skilled and accurate when using weapons.
Effect: +3% Attack Bonus

Rank 1   (1XP):    +3% Attack Bonus.
Rank 2   (1XP):    +3% Attack Bonus.
Rank 3   (2XP):    +3% Attack Bonus
Rank 4   (2XP):    +3% Attack Bonus
Rank 5   (3XP):    +3% Attack Bonus
Rank 6   (3XP):    +3% Attack Bonus
Rank 7   (4XP):    +3% Attack Bonus
Rank 8   (4XP):    +3% Attack Bonus
Rank 9   (5XP):    +3% Attack Bonus
Rank 10 (5XP):    +3% Attack Bonus.




{Increased Dodge}
Description: You've become more skilled at avoiding attacks.
Effect: +3% Dodge Bonus.

Rank 1    (1XP):    +3% Dodge Bonus
Rank 2    (1XP):    +3% Dodge Bonus
Rank 3    (2XP):    +3% Dodge Bonus
Rank 4    (2XP):    +3% Dodge Bonus
Rank 5    (3XP):    +3% Dodge Bonus
Rank 6    (3XP):    +3% Dodge Bonus
Rank 7    (4XP):    +3% Dodge Bonus
Rank 8    (4XP):    +3% Dodge Bonus
Rank 9    (5XP):    +3% Dodge Bonus
Rank 10  (5XP):    +3% Dodge Bonus



{Increased Verve}
Description: You've developed greater personal power, you can now use more abilities.
Effect: +2 Verve


Rank 1    (1XP):   +3 Verve
Rank 2    (1XP):   +3 Verve
Rank 3    (2XP):   +3 Verve
Rank 4    (2XP):   +3 Verve
Rank 5    (3XP):   +3 Verve
Rank 6    (3XP):   +3 Verve
Rank 7    (4XP):   +3 Verve
Rank 8    (4XP):   +3 Verve
Rank 9    (5XP):   +3 Verve
Rank 10  (5XP):   +3 Verve



{Weapon Proficiency}
Description: You have trained in the use of a weapon class, you are now proficient in using this class of weapon as well as maintaining it and engaging in minor repairs.
Effect: You are able to use the selected Weapon Class without the x2 Miss Chance Penalty.


Rank 1    (1XP):     You gain proficiency in a chosen Weapon Class.
Rank 2    (2XP):     You gain proficiency in a chosen Weapon Class.
Rank 3    (3XP):     You gain proficiency in a chosen Weapon Class.
Rank 4    (4XP):     You gain proficiency in a chosen Weapon Class.
Rank 5    (5XP):     You gain proficiency in a chosen Weapon Class.
Rank 6    (6XP):     You gain proficiency in a chosen Weapon Class.
Rank 7    (7XP):     You gain proficiency in a chosen Weapon Class.
Rank 8    (8XP):     You gain proficiency in a chosen Weapon Class.
Rank 9    (9XP):     You gain proficiency in a chosen Weapon Class.
Rank 10  (10XP):   You gain proficiency in a chosen Weapon Class.


{Armor Proficiency}
Description: You have trained in the use of a heavier form of armor than you could otherwise wear.
Effect: Each Rank allows you to wear one classification of heavier armor.

Rank 1    (1XP): You can wear Light Armor.
Rank 2    (2XP): You can wear Medium Armor.
Rank 3    (4XP): You can wear Heavy Armor.



{Strength Training}
Description: You've grown stronger through the challenges of adventure.
Effect: Each Rank increases your Base Strength Score.
Rank 1    (1XP): +2 Strength.
Rank 2    (1XP): +2 Strength.
Rank 3    (1XP): +2 Strength.
Rank 4    (2XP): +2 Strength.
Rank 5    (2XP): +2 Strength.
Rank 6    (2XP): +2 Strength
Rank 7    (3XP): +2 Strength
Rank 8    (3XP): +2 Strength
Rank 9    (3XP): +2 Strength
Rank 10  (4XP): +2 Strength


{Agility Training}
Description: You've grown more agile through the challenges of adventure.
Effect: Each Rank increases your Base Agility Score.
Rank 1    (1XP): +2 Agility.
Rank 2    (1XP): +2 Agility.
Rank 3    (1XP): +2 Agility.
Rank 4    (2XP): +2 Agility.
Rank 5    (2XP): +2 Agility.
Rank 6    (2XP): +2 Agility.
Rank 7    (3XP): +2 Agility.
Rank 8    (3XP): +2 Agility.
Rank 9    (3XP): +2 Agility.
Rank 10  (4XP): +2 Agility.


{Insight Training}
Description: You've grown more insightful through the challenges of adventure.
Effect:  Each Rank increases your Base Insight Score.
Rank 1    (1XP): +2 Insight.
Rank 2    (1XP): +2 Insight.
Rank 3    (1XP): +2 Insight.
Rank 4    (2XP): +2 Insight.
Rank 5    (2XP): +2 Insight.
Rank 6    (2XP): +2 Insight.
Rank 7    (3XP): +2 Insight.
Rank 8    (3XP): +2 Insight.
Rank 9    (3XP): +2 Insight.
Rank 10  (4XP): +2 Insight.


{Confidence Training}
Description: You've grown more confident through the challenges of adventure.
Effect: Each Rank increases your Base Confidence Score.
Rank 1    (1XP): +2 Confidence.
Rank 2    (1XP): +2 Confidence.
Rank 3    (1XP): +2 Confidence.
Rank 4    (2XP): +2 Confidence.
Rank 5    (2XP): +2 Confidence.
Rank 6    (2XP): +2 Confidence.
Rank 7    (3XP): +2 Confidence.
Rank 8    (3XP): +2 Confidence.
Rank 9    (3XP): +2 Confidence.
Rank 10  (4XP): +2 Confidence.




Purchase Cost:
AP Cost:
Verve Cost:

Description:
Effect:
Duration:
Range
Save
:

Rank 2
Rank 3




Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Rank 8
Rank 9
Rank 10
Rank 1    (1XP):
Rank 2    (2XP):
Rank 3    (3XP):
Rank 4    (4XP):
Rank 5    (5XP):
Rank 6    (6XP):
Rank 7    (7XP):
Rank 8    (8XP):
Rank 9    (9XP):
Rank 10  (10XP):



{Counter Attack}
Purchase Cost: 2XP
AP Cost: 1
Verve Cost: None.

Description:You ready yourself to strike back with your Melee when attacked by a Melee Weapon.
Effect: The next time you are attacked, after the attack, you may make a counter attack as if it were your turn.
Duration: 1 Turn
Range:  Self
Save
: None, Attack Roll.

Rank 2 (2XP): You may spend an additional AP, and gain another Counter Attack.
Rank 3 (2XP): You may spend an additional AP, if you do, you make your Counter Attacks first. 

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